Plasmic Manipulation
R: 60’ D: [dice] hours
You examine the mind of another person for spells or other plasmic entities and may choose one of the following options:
- Steal a spell for later casting. Adding it to your psyche for the duration.
- Implant (and thus lose) a spell into the target’s consciousness.
- Free [dice] number of plasmic entities such as spells from the target’s mind.
The target of this spell is permitted a saving throw, and if that saving throw is a natural 20 the target may instead raid your mind with recourse to the same three options.
plasma + manipulation
From Wonder & Wickedness
Written on November 13, 2020